Create 3D worlds with code on our first-ever Unity livestream

Reading Time: 4 minutes We are super excited to host a livestream to introduce young coders to creating 3D worlds with Unity. Tune in at 18:30 GMT on Thursday 24 March 2022 on YouTube to find out all about our free online learning path for getting started with Unity. If you know young coders who love gaming, digital art,…… Continue reading Create 3D worlds with code on our first-ever Unity livestream

New free resources for young people to create 3D worlds with code in Unity

Reading Time: 4 minutes Today we’re releasing an exciting new path of projects for young people who want to create 3D worlds, stories, and games. We’ve partnered with Unity to offer any young person, anywhere, the opportunity to take their first steps in creating virtual worlds using real-time 3D. The Unity Charitable Fund, a fund of the Tides Foundation,…… Continue reading New free resources for young people to create 3D worlds with code in Unity

Design game graphics with Digital Making at Home

Reading Time: < 1 minutes Join us for Digital Making at Home: this week, young people can explore the graphics side of video game design! Through Digital Making at Home, we invite kids all over the world to code along with us and our new videos every week. So get ready to design video game graphics with us: Check out…… Continue reading Design game graphics with Digital Making at Home

Code retro games with Digital Making at Home

Reading Time: < 1 minutes Join us for Digital Making at Home: this week, young people can recreate classic* video games with us! Through Digital Making at Home, we invite kids all over the world to code along with us and our new videos every week. So get ready to code some classic retro games with us: Check out this…… Continue reading Code retro games with Digital Making at Home

Digital Making at Home: Making games

Reading Time: 4 minutes When you’re part of the Raspberry Pi Foundation community, you’re a part of a global family of young creators who bring things to life with the power of digital making. We imagine that, given the current changes we’re all navigating, there are probably more of you who are interested in creating new and exciting things…… Continue reading Digital Making at Home: Making games

Worlds Collide – A Santa Monica Studio Limited Podcast Miniseries

Reading Time: 2 minutes If you watched our full-length documentary, Raising Kratos, you got a glimpse into our journey reinventing the God of War franchise. It should be no surprise, we have plenty of intriguing, untold stories left to tell that dig deeper into the development of God of War. Thus, we’re proud to announce in partnership with the…… Continue reading Worlds Collide – A Santa Monica Studio Limited Podcast Miniseries

Worlds Collide – A Santa Monica Studio Limited Podcast Miniseries

Reading Time: 2 minutes If you watched our full-length documentary, Raising Kratos, you got a glimpse into our journey reinventing the God of War franchise. It should be no surprise, we have plenty of intriguing, untold stories left to tell that dig deeper into the development of God of War. Thus, we’re proud to announce in partnership with the…… Continue reading Worlds Collide – A Santa Monica Studio Limited Podcast Miniseries

Worlds Collide – A Santa Monica Studio Limited Podcast Miniseries

Reading Time: 2 minutes If you watched our full-length documentary, Raising Kratos, you got a glimpse into our journey reinventing the God of War franchise. It should be no surprise, we have plenty of intriguing, untold stories left to tell that dig deeper into the development of God of War. Thus, we’re proud to announce in partnership with the…… Continue reading Worlds Collide – A Santa Monica Studio Limited Podcast Miniseries

Coding an isometric game map | Wireframe issue 15

Reading Time: 4 minutes Isometric graphics give 2D games the illusion of depth. Mark Vanstone explains how to make an isometric game map of your own. Published by Quicksilva in 1983, Ant Attack was one of the earliest games to use isometric graphics. And you threw grenades at giant ants. It was brilliant. Isometric projection Most early arcade games…… Continue reading Coding an isometric game map | Wireframe issue 15

How musical game worlds are made | Wireframe #8

Reading Time: 5 minutes 88 Heroes composer Mike Clark explains how music and sound intertwine to create atmospheric game worlds in this excerpt from Wireframe issue 8, available now. Music for video games is often underappreciated. When I first started writing music in my bedroom, it took me a while to realise how much I was influenced by the…… Continue reading How musical game worlds are made | Wireframe #8

Inside the Dreamcast homebrew scene | Wireframe issue 7

Reading Time: 4 minutes Despite its apparent death 17 years ago, the Sega Dreamcast still has a hardcore group of developers behind it. We uncover their stories in this excerpt from Wireframe issue 7, available now. In 1998, the release of the Dreamcast gave Sega an opportunity to turn around its fortunes in the home console market. The firm’s…… Continue reading Inside the Dreamcast homebrew scene | Wireframe issue 7

Building a text adventure | Wireframe #6

Reading Time: 5 minutes Game developer Andrew Gillett explains how to make a simple text adventure in Python — and what pitfalls to avoid while doing so — in the latest issue of Wireframe magazine, out now. Writing games in BASIC The first game I ever wrote was named Pooh. It had nothing to do with the bear. In…… Continue reading Building a text adventure | Wireframe #6

From Wireframe issue 5: Breakthrough Brits in conversation

Reading Time: 5 minutes BAFTA-recognised developers Adrienne Law and Harry Nesbitt share their thoughts on making games, work-life balance, and more in this excerpt from Wireframe issue 5, available from today. It’s certainly ‘woollies and scarf’ weather now, but the low-hanging sun provides a beautiful backdrop as Adrienne and Harry make their daily short walk from home to the ustwo…… Continue reading From Wireframe issue 5: Breakthrough Brits in conversation

From Wireframe issue 4: Recovering Destiny’s long-lost soundtrack

Reading Time: 5 minutes Missing for five years, Destiny’s soundtrack album, Music of the Spheres, resurfaced in 2017. Composer Marty O’Donnell reflects on what happened, in this excerpt from Wireframe issue 4, available tomorrow, 20 December. When Bungie unveiled its space-opera shooter Destiny in February 2013, it marked the end of two years of near silence from the creators…… Continue reading From Wireframe issue 4: Recovering Destiny’s long-lost soundtrack

WordPress Cookie Plugin by Real Cookie Banner