Schlagwort: Viveport

  • HTC VIVE Announces New Products and Content at CES 2022

    HTC VIVE Announces New Products and Content at CES 2022

    Reading Time: 8 minutes

    • HTC delivers wireless VR experiences on par with PCVR, powered by private 5G and edge computing in partnership with Lumen Technologies, helping organizations deploy and scale VR experiences in a portable way.
    • The all new VIVE Wrist Tracker is the first inside-out tracker for VIVE Focus 3, delivering more accurate tracking for occluded objects and hand tracking, available in Q1 2022.
    • Launching new content with XRHealth and MyndVR to improve delivery of care and treatments on VIVE Focus 3 and expanding enterprise capabilities on VIVE Flow.

    This year, HTC continues to break down the barriers between the real and virtual worlds as part of its Viverse strategy. We are excited to introduce new products and capabilities that make it easier for enterprises and consumers to access high-fidelity VR experiences across different devices, enhance training outcomes, and explore the ever-expanding metaverse.

    In working with partners across many verticals including healthcare, training, and entertainment HTC VIVE is forming a comprehensive ecosystem that enables people to create, discover, and connect in meaningful ways.

    “From the beginning, we have instilled openness and inclusion into everything we do. Today’s announcements illustrate our ongoing commitment to providing seamless experiences for all, no matter their race, gender, income or age. By making VR and immersive experiences more accessible, we’re creating new opportunities to explore, learn and unwind, and advancing how people experience XR technology,” said Cher Wang, Co-Founder and Chairwoman, HTC.

    The 4th Industrial Revolution is here and is driving new technologies, powered by huge amounts of data, that are changing the way we live and work. Now, organizations can feel confident transforming their operational functions to better tap into these high-touch training, assisted operations, and continuous workforce improvement technologies. High-fidelity, low-latency wireless VR experiences can be run anytime, nearly anywhere – giving organizations a real tool to move enterprise training, operations, and collaboration forward.

    HTC will debut its first portable, private 5G experience with Lumen Technologies, enabled by edge remote rendering and private 5G on a wireless all-in-one headset, VIVE Focus 3. The Lumen low latency edge platform, focused on supporting performance-intensive workloads of the 4th Industrial Revolution, helps HTC support transformational use cases like enterprise training, assisted operations, and virtual collaboration.

    Users can now access a high-quality, wireless VR experience that is seamlessly streamed in the cloud and is easily scalable – without a wired connection to a PC or server. Traditionally, the highest fidelity VR content is delivered to a VR headset by connecting directly to a high-powered PC or a rendering server. The quality of rendering through this new 5G solution is unparalleled because of its low-latency links to GPU processing power. Alternatively, content can be loaded onto a wireless, all-in-one HMD and rendered locally, but the rendering is subject to the headset’s chipset GPU limitations. In both cases, the user requires a wired connection, which introduces economic and physical limitations, and limits the use cases for organizations.

    However, by using a wireless all-in-one headset like VIVE Focus 3 with HTC’s private 5G and the Lumen fiber network with edge computing built-in, rendering can be offloaded from the headset. This new approach from HTC and Lumen delivers the dependability of a connected experience through an ultra-reliable and low-latency private 5G connection coupled with the performance and scalability of edge remote rendering. It also helps enable the next generation of HMD use cases, as more complementary applications get offloaded to the edge.

    Since the launch of our wireless all-in-one headset VIVE Focus 3 last year, powered by the Snapdragon® XR2 platform, we continue to add even more capabilities and functionality that deliver even greater accuracy and enable more use cases.

    Today, we’re unveiling VIVE Wrist Tracker, the first inside-out tracker for an all-in-one headset, plus new accessories for VIVE Focus 3, as well as new functionality across healthcare, entertainment and training environments.

    VIVE Wrist Tracker makes accurate tracking easier from the fingertips to the elbow on VIVE Focus 3 — even when the headset can’t see the tracker or a user’s hands occlude a handheld object. VIVE Wrist Tracker is lightweight, intuitive and easy to set up. Simply turn it on and connect it wirelessly to the VIVE Focus 3. Designed to be worn on the wrist, VIVE Wrist Tracker is 85% smaller and 50% lighter than a VIVE Focus 3 controller, and can also be attached to objects for highly accurate 6DoF tracking in a wide variety of VR scenarios.

    “When it comes to virtual reality training, few things are more important than creating a seamless and immersive user experience. That’s why we’re so excited to incorporate HTC VIVE’s Wrist Tracker into Axon’s latest training platform. The VIVE Wrist Tracker makes VR training more seamless, more immersive, and thus more effective,” said Rick Smith, CEO of AXON. “Axon was a key development partner for the VIVE Wrist Tracker from concept to prototype to production. The VIVE Wrist Tracker is key for enabling the most accurate tracking of objects that an officer is holding like a TASER device, beyond the capabilities of Hand Tracking alone. This is an amazing development for de-escalation training which relies on handheld objects.”

    By enabling kinesthetic learning, training becomes more effective, engaging and more scalable for organizations. FLAIM develops multi-sensory immersive learning solutions for training in emergency and mission critical situations. The National Fire Protection Association found that in the US, over 80 percent of fires could be contained to the point of origin if people had access to or were trained in the use of a fire extinguisher. With the VIVE Wrist Tracker, FLAIM is able to provide more effective fire extinguisher trainings – all while reducing costs, risks, time needed to deliver training and certification, and increase the ease, safety, compliance and effectiveness.

    “Integrating VIVE Wrist Trackers with VIVE Focus 3 is such a game changer and enables immersive kinesthetic and tactile experiences in a natural way.  VIVE Wrist Trackers enable a deeper learning element, which means that you retain more and ultimately have a better learning outcome, without the risk of harm or exposure to the hazard,” said James Mullins, Founder and CTO of FLAIM Systems. “We’ve already seen how kinesthetic learning improves focus and attention on learning the task, and VIVE Wrist Trackers makes VR training even more natural and immersive for organizations that want to improve training frequency and throughput per session.”

    In addition to the VIVE Wrist Tracker, we will/have released new charging accessories for VIVE Focus 3 including a Multi Battery Charger and a Charging Case — enabling Location Based Entertainment (LBE) businesses like arcades to easily swap out drained batteries for fully-charged ones, without long pauses in between games or training sessions.

    Learn more about the VIVE Wrist Tracker and additional VIVE Focus 3 updates here.

    HTC VIVE is working with XRHealth, the leader in extended reality and therapeutic applications, to provide greater access to care with new virtual treatment rooms. The rooms will offer a variety of treatments including physical therapy, occupational therapy, and pain management.

    “As the metaverse builds momentum, providing virtual treatment rooms will be paramount,” says Eran Orr, CEO of XRHealth. “Providing virtual treatment for patients is going to enhance all clinician practices by offering the most innovative solutions to anyone, anywhere.”

    HTC’s new immersive glasses VIVE Flow is also making healthcare applications and well-being more accessible for people to enjoy anytime, anywhere. Since launching in October 2021, VIVE Flow has dozens of new titles and experiences like Healium that helps you improve your mood, or Color Connect that lets you kick back after a long day and immerse yourself in 360-degree puzzles. HTC is also working with  MyndVR, the largest developer of virtual reality solutions for older adults in the United States, to reduce isolation and improve mood with its new reminiscence therapy app, MyndVR Originals, on VIVE Flow in early 2022.

    HTC VIVE also recently released a software update that provides greater accessibility and improvements to the overall user experience of VIVE Flow.

    The CES Innovation Awards named VIVE Pro 2 as an Honoree for its crystal clear and super smooth animations. With a stunning 5K resolution display and ultra-wide 120-degree field of view, VIVE Pro 2 pushes the boundaries of productivity, creation and play – delivering seamless high-fidelity experiences like After the Fall, one of the newest titles on VIVEPORT and a visual showcase for high-end PCVR gaming.

    VIVE Business Training is a “one-to-many” control software that allows an administrator to easily launch VR experiences on many headsets at the same time, and remotely guide people in real-time through VR scenarios. HTC is also developing VIVE Creator, which will allow users to generate their own VR experiences in just a few simple steps. The user only needs to upload an image or video, place 3D models, then publish the VR experience to the VIVE Business Training platform. VIVE Creator greatly reduces the development barrier for VR, thus making it much easier to build content for the metaverse. Additionally, HTC is now developing a new feature to help parents ensure that their children’s VR content is safe and family friendly.

    Likewise, Viveport, HTC’s VR app store, continues to embrace cutting-edge technology which makes it easier for developers to publish their content across more devices. Viveport supports OpenXR, which is expected to become the industry standard in 2022. Developers can currently deploy OpenXR-compliant applications to a wide range of devices, and upload OpenXR versions of their content directly to Viveport.

    For example, the latest hit VR games available on Viveport Infinity, such as Swarm and Zombieland: Headshot Fever, are all OpenXR-ready. Throughout 2022, it’s expected that significantly more OpenXR-compliant content will become available on Viveport, all-in-one versions of select VR apps are expected to arrive in mid 2022.

    Viveport, the world’s only subscription-based VR content platform, will keep supporting our developers worldwide, and will continue to provide the revenue share model of 80/20 (developers receive 80%, and Viveport receives 20%) this year.

    For additional assets, please access our press kit.

    Website: LINK

  • After the Fall Brings Four-Player Co-Op Zombie Survival to Viveport this Summer

    After the Fall Brings Four-Player Co-Op Zombie Survival to Viveport this Summer

    Reading Time: 2 minutes

    Website: LINK

  • Coming Soon to Infinity: February 2021

    Coming Soon to Infinity: February 2021

    Reading Time: 4 minutes

    New hits are making their way to your VIVEPORT Infinity library with five titles launching during the shortest month of the year. From upcoming titles to our favorite recent releases we’re giving you a heads-up on what is in store for your Viveport Infinity account this month.

    Are you considering Viveport Infinity for the first time? We have a special deal just for you during February! Through February 17, we’re giving 10 AUDICA bonus DLC tracks to all new customers who sign up for an annual Viveport Infinity subscription. For more information on the promotion head here for more details.

    Let’s take a look at what is on the horizon for Viveport Infinity in February:

    Coming Soon to VIVEPORT Infinity

    Hyper Dash

    Hyper Dash is a VR multiplayer team based shooter. Make smart use of Dashing, Sprinting, Walking and Rail Grinding to get around the arena’s fast and lethal.

    A Wake Inn

    A Wake Inn is a PC VR horror game with elements of action, storytelling, exploration and puzzles. Explore gloomy passages on a wheelchair, with an immersive control system complying it’s limitations and difficulties. You won’t be alone – mysterious Doctor Finnegan, owner of the estate, will accompany you through your shortwave transmitter. On your way you’ll find many other items – some useful to move forward, some that can give you a hint about this place and its former inhabitants.

    Hop Step Sing! Kisekiteki Shining! & Hop Step Sing! kiss×kiss×kiss

    Enjoy a front-row ticket to a performance by Japan’s newest idol group: Hop Step Sing! Niina, Mikasa, and Shikiri will sing and dance their way into your hearts in this, immersive VR experience of their debut single: “Kisekiteki Shining!” (“Miraculous Shining!”)

    Virtual Battlegrounds
    Virtual Battlegrounds is a VR Battle Royale built from the ground up for virtual reality, with multiplayer mode. Battle to become the last warrior standing on this dystopian war-crazed island with tactical gun-play, an epic map, and physically controlled locomotion.

    Swords of Gurrah

    Swords of Gurrah is a real-time multiplayer sword fighting VR game. Fight with or against friends, with battles of up to 12 players. Choose from over a huge variety of weapons and create a fighting style of your own!

    Recently added to Infinity:

    Audica
    AUDICA is a VR “rhythm shooter” that combines Harmonix’s award-winning music gameplay with precision shooting mechanics and a 33-song soundtrack, all set in a mesmerizing cosmic arena.

    Pixel Ripped 1995

    Pixel Ripped is back with a brand new nostalgia-fueled virtual reality game-within-a-game, this time in the year 1995! To restore balance to multiple dimensions, our videogame hero Dot recruits the help of the best gamer from 1995, an unassuming 9-year-old boy named David. Join this unlikely duo through challenging throwbacks to all your favorite classics from the late 16-bit and early 32-bit era of games inside a virtual reality world, all while maneuvering through the real-life challenges of a kid who just wants to save the world by doing what he does best – playing videogames.

    Ven VR Adventure

    Ven VR Adventure is a single-player platform game built for virtual reality from the ground up. You happen to meet Ven on his unknown planet, invaded by Bruce Nelson, who wants to destroy the surrounding magical world and gain access to energy that can make him virtually immortal. Be the hero to help Ven save his planet from destruction.

    Thief Simulator

    Have you ever wondered what it’s like to be a real thief? Now you can see for yourself in Thief Simulator VR! Steal in free roam sandbox neighborhoods. Observe your target and gather the information that will help you with the burglary. Take the challenge and rob the most secured houses. Buy some hi-tech burglar equipment and learn new thief tricks. Sell stolen goods to the passers. Do anything that a real thief does. And… don’t get caught!

    Recent Game Updates:

    In addition to new Infinity titles, Viveport will help host Japan’s first VR international film festival, Beyond the Frame, from February 12-21. Stay tuned for more details!

    Website: LINK

  • VIVEPORT Increases 2021 Developer Net Revenue Share

    VIVEPORT Increases 2021 Developer Net Revenue Share

    Reading Time: 2 minutes

    Website: LINK

  • Best VR Titles to Join Viveport Infinity in 2020

    Best VR Titles to Join Viveport Infinity in 2020

    Reading Time: 5 minutes

    As one year comes to a close and another adventure begins, we look back on the content that made our 2020 a little brighter. VR gave us the opportunity to safely travel outside our homes, connect with friends and family in new ways, stay active, and explore captivating stories in a year of uncertainty.

    And while museums were closed, VR immersed us in the arts in creative new ways. With Viveport, art aficionados got VIP access to some of the year’s most prestigious film festivals to front row seats to virtual music festivals, or even a one-of-a-kind virtual fashion show.

    From brand new releases to classic hits coming to Infinity for the first time this year, Viveport Infinity members were able to discover a range of new content each month. Here is our list for the best new titles to join Viveport Infinity in 2020:

    The Walking Dead: Saints & Sinners

     

    A premium title for annual Viveport Infinity subscribers, “The Walking Dead: Saints & Sinners” is considered one of the best VR games of the year. Set in a flooded New Orleans, the apocalyptic Big Easy is teeming with walkers and living enemies of warring factions. To survive, you’ll explore the nooks and crannies of the city to uncover secrets, scavenge artifacts and craft weapons all while you take on the herds of walkers. As you unravel the mystery that surrounds NOLA, you’ll make grim choices with lasting consequences.

    Ready to fight for survival? Read these developer tips & tricks from Chris Busse, head of Skydance Interactive, first: https://bit.ly/3mYMVGB

    The Room VR: A Dark Matter 

     

    The British Institute of Archaeology, London, 1908: The disappearance of an esteemed Egyptologist prompts a Police investigation into the unknown. Explore cryptic locations, examine fantastic gadgets and uncover an otherworldly discovery which blurs the line between reality and illusion.

    Gnomes & Goblins

     

    Embark on a dream-like journey in this fantasy adventure VR simulation. Encounter goblin inhabitants, become part of their society and save them from their foe. Freely roam the enchanted forest to discover deeper layers of their mysterious ways and reap the rewards of this magical world.

    Paper Beast

    An adventure and exploration game in a dreamlike and surprising universe. Somewhere in the abyssal depths of the internet, life has blossomed. You are the first human to set foot in this mysterious ecosystem. A strange force seems to weigh on its balance. Join forces with intriguing and endearing creatures to solve the puzzles of Paper Beast.

    Space Channel 5 VR Kinda Funky News Flash!

    SEGA’s legendary rhythm game “Space Channel 5” gets virtual with “Space Channel 5 VR Kinda Funky News Flash!”! The more poses you strike, the more viewer ratings you get, and the more heads you can turn as you dance till you drop and save the universe!

    Phasmophobia

     

    Phasmophobia, from Kinetic Games, is a premium title for annual Viveport Infinity subscribers and has already become a fan favorite. Play solo or with up to four friends, you and your gang of ghostbusters will use the latest paranormal tracking technology to locate spirits in this co-op psychological horror game.

    SUPERHOT VR

    SUPERHOT VR came back to Viveport Infinity! In the award-winning VR experience, SUPERHOT VR, your relationship with time can be the deciding factor if you survive or fall to your enemy. As you move, so do your attackers.

    Moss

    Moss is the popular single-player action-adventure puzzle game featuring the unlikely hero, Quill. Players first learn of the legend of Moss and its backstory through the narrated reading of a richly illustrated fantasy book. Summoned into the enchanting world, the player takes on the role of the Reader and quickly forms a winning partnership with Quill. Players must manipulate and interact with objects in the environment as they help guide Quill on her journey. By solving challenging puzzles and combating evil, the duo will find themselves delving into a deep and magical story.

    Vertigo Remastered 

    An immersive story-driven with a classic premise – a massive subterranean scientific facility full of mysteries, with aliens bursting in from alternate universes to wreak havoc. The twist? You’re one of those aliens. But you’re not here to wreak havoc (collateral damage disregarded), you’re just trying to get home. A difficult endeavor, as it turns out this facility is more than prepared to deal with extraterrestrial threats.

    L.A. Noire: The VR Case Files

    Set against the seedy and violent underbelly of 1940’s Los Angeles, L.A. Noire is the story of decorated veteran and newly minted detective Cole Phelps as he investigates an escalating series of cases inspired by real-world crimes. Each successfully solved case brings Phelps greater success, but also brings him closer to the dark criminal heart of post-war L.A.


    Viveport Infinity is always adding new content to your library so make sure to follow @Viveport to stay up to date on new releases each month throughout 2021!

    Website: LINK

  • Developer Tips & Tricks – The Walking Dead: Saints & Sinners

    Developer Tips & Tricks – The Walking Dead: Saints & Sinners

    Reading Time: 8 minutes

    Recently nominated for Best VR/AR Game of the year by The Game Awards, The Walking Dead: Saints & Sinners, by Skydance Interactive, has solidified its place as one of the premiere titles all VR owners must try. The Walking Dead: Saints & Sinners takes you to a flooded New Orleans teeming with walkers and living enemies of warring factions. To survive, you’ll explore the nooks and crannies of the Big Easy to uncover secrets, scavenge artifacts and craft weapons all while you take on the herds of walkers.

    Now, all new Viveport Infinity subscribers can immerse themselves in this post-apocalyptic survival game with Viveport’s Holiday Sale. Through January 4, new Viveport Infinity subscribers can redeem their free copy of The Walking Dead: Saints & Sinners, along with a free copy of Phasmophobia, when they purchase an annual Viveport Infinity subscription for 10% off.

    To equip you with the knowledge you need to survive your time in NOLA, we asked Chris Busse, head of Skydance Interactive to share some tips and tricks with us:

    Saints & Sinners has been overwhelmingly positive, what do you think sets it apart from the many other zombie VR titles out there today?

    The Walking Dead: Saints & Sinners is a mashup of the horror, survival and action genres and one of the most fully-realized VR games available. This is definitely not your standard VR zombie shooter.

    We’ve leaned into the game’s narrative and the human elements that make The Walking Dead as popular as it is. Player choice is crucial in this game, which really adds a lot of dimension for a VR game. Not only will players have to figure out how to survive, but actions they take in the game or who they choose to align with will have a consequence on how the story plays out. This approach not only immerses the player in the experience, but enables them to live The Walking Dead.

    Our team worked hard to deliver on the gameplay mechanics as well. We’ve developed what we think to be some of the best melee combat in VR to-date with advanced physics that makes every swing of an axe just like the real thing. When you combine that with the large, open world we’ve built, it really allows players to explore different sandbox levels as they choose to.

    The game is so engaging and all-consuming once you’re in it, what were some of the elements you focused on to achieve this level of immersion?

    The sensory experience of VR is so much more potent, so the horror elements feel real in a way it never has before. Given players are fully immersed in the experience, there is a sense of vulnerability in a survival-horror game like The Walking Dead: Saints & Sinners, and we worked hard to enhance the experience to offer this kind of physiological response to terror you can’t get from a 2D game. Tension is maintained through real threats, scare materials and the need to manage them. The physicality of interacting in VR and The Walking Dead specifically delivers a sense of dread in a rich way; players will need to physically nudge doors open to peek inside a dark room, manually reload their revolver in panic as walkers close in, get close to a walker to grab its head and jab their short shiv through its eye, and then have to yank it free with real force to get it back.

    We also wanted to provide a 3D audio experience that delivered that impact as well. When you’re in the game, you can hear every little creak in the floorboard or even the groans of a walker down the hall in a dark house. Players actually do have to listen closely as they explore the world around them, and stay on their toes! It’s almost nerve-racking.

    Why did you build this game specifically for VR?

    At Skydance Interactive, we’ve always been excited to challenge ourselves and invent new and innovative experiences. We’ve worked in the VR space for several years now, and it’s the perfect medium to push the boundaries of what’s possible with gaming and technology. We were also very excited to bring a fully-realized robust game to VR and saw The Walking Dead: Saints & Sinners as a perfect way to do it – given the visceral experience VR offers for games, and specifically for The Walking Dead, the ability to bring the emotional side of VR presence for players to experience the dramatic moments the franchise is known for, up close and personal.

    Are there any easter eggs or references in plain sight that most players may have missed their first time playing? 

    There are so many! We don’t want to give them all away, but here are a few to keep an eye out for:

    • Whisperer’s Mask (Duplex): The Whisperers are terrifying antagonists in The Walking Dead universe, led by Alpha and Beta. The trademark signature of the Whisperers is how they wear the skin of Walkers to pass safely among the infected. These skin masks even allow them to lead herds of Walkers for use as camouflage and weapons against anyone that opposes them. Players can find one of these masks by exploring one of the boarded up homes earlier in the game.

    • Jeffrey Grime’s Panda Bag (Old Town): Jeffrey is the younger brother of fan-favorite character Rick Grimes, and stars in the spin-off comic The Walking Dead: Alien. Players can find the Panda Bag he used during the Walker infestation. To find it, players will need to find the house filled with newspapers; if they explore the home enough, they may find much needed supplies and the younger Grimes’ iconic bag.

    • Eugene’s Map (Church): Towards the end of the game, players who take the time to explore this area will be treated to a special map. This easter egg is for the comic book fans, who may recognize it as Eugene Porter’s US map.

    Now let’s get into some tips & tricks, what materials should players lookout for the most when just starting? Does this change as they progress through the game?

    As a survival game, crafting is crucial to the experience, so we encourage players to craft to their heart’s content. There are a plethora of seemingly basic objects in every map, which can create some pretty intimidating weaponry. The key is to loot everything for more supplies to ensure your base camp is fully stocked. Do your best to make sure you’re returning to camp with a full pack every time. As you get used to a full pack, the limits of your pack will mean making choices of what to take back and what to leave behind.

    What resources you should specifically focus on first really depends on what part of gameplay appeals to you most. There are three different workbenches at your home base, each one focusing on Survival, Gear, and Firearms respectively. If there is a specific item or upgrade on one of the benches you want to get as soon as you can, focusing on finding whatever resources you need to upgrade that particular bench is key. Luckily, every item that can be crafted or upgraded will tell you the exact resources necessary, so keep that in mind while you’re scavenging and things should work out in your favor.

    Oh, and always look out for medicine, that’s always useful!

    On the same note, any suggestions on how players can maximize their efficiency with their item management to unlock upgrades faster?

    On your first few trips through New Orleans, or even once you’re back at your home base with a random assortment of loot, take the time to really study each item you’ve found and what base components make it up. You might have a good idea of what an item contains from a glance (foods are going to have sugar or fiber, toys might have screws and bolts, etc) but how much of those resources those items contain compared to one another can vary drastically. Figure out which items out in the world are abundant in a particular resource and soon enough you’ll be able to quickly pick and choose what items to take back with you and what you can leave behind if you’re running out of backpack space. That sort of methodical survivalist mindset will get you far in the game.

    We’ve found the Rampart map to be one of the trickiest to master due to its size and setting, what are some key tips players can keep in mind while tackling the map?

    The Rampart map is for sure an intimidating map to tackle. One of the best ways to handle it for the first time is to keep your mind focused on a singular task. That task might be a literal mission or just a goal to explore a singular area of the map, but as long as you initially focus on that one goal and don’t get too distracted, you should be less intimidated overall. You can more freely explore (and get lost in) Rampart once you’ve gotten your initial bearings.

    A big thing that gets first time players stuck is the fact that many of the doors throughout the map are locked initially. There is always an opening somewhere, however, so keep your eyes peeled. It may be a back entrance, a boarded-up pathway, or even a wall that has to be climbed. Opening those locked doors from the other side will save you a lot of time in future trips.

    Finally, always be aware of those doors you’re passing by. Rampart can fill up with a ton of walkers even without taking the bells into consideration, and that means you can get easily overwhelmed. Close doors behind you for that extra few seconds of protection, but also be wary of any new doors you come across. You never know when a walker might break down the door and catch you by surprise.

    What’s coming next for The Walking Dead: Saints & Sinners and Skydance? Any updates players can look forward to?

    It’s been a big year for The Walking Dead: Saints & Sinners, and we’re excited to create even more awesome content for the game. We can’t share anything yet, but there’s definitely more news to come so stay tuned!

    Website: LINK

  • Coming Soon to Viveport Infinity in December

    Coming Soon to Viveport Infinity in December

    Reading Time: 3 minutes

    VIVEPORT Infinity is the gift that keeps on giving. Each month brings brand new titles to your Infinity library, ensuring there is always a new adventure waiting for you as soon as you put on your headset.

    2020 has been quite a year but it has been filled with killer VR content.  To end the year strong, we’ve highlighted six new titles to check out in December. From classics back in Infinity to recent releases you can play with friends, this month’s new content will be sure to entertain you for the rest of the year.

    Coming Soon in Infinity:

    Crunch Element 

    Crunch Element is a 1-4 player coop game about raiding destructible compounds using explosive gadgets and tactical weaponry. Hone your CQB skills in constantly changing compound layouts and blast open entry points with explosives to get the perfect shot.

    Horror Bar VR 

    Horror Bar VR is a zombie bar simulator, where you are put in the role of a bartender, serving horrifyingly delicious brain burgers and bloody drinks, using all kinds of different bartending techniques. In order to face up to the appetite of the guests coming into the bar, you will serve dishes made from gluttonous creatures living at the bottom of the aquarium, fry cut fingers as french fries, or look after the steaks from an unknown source to serve them upon request.

    Recently Joined Infinity:

    SUPERHOT VR

    SUPERHOT VR is back in Viveport Infinity! In the award-winning VR experience, SUPERHOT VR, your relationship with time can be the deciding factor if you survive or fall to your enemy. As you move, so do your attackers.

    Space Channel 5 VR Kinda Funky News Flash! 

    SEGA’s legendary rhythm game “Space Channel 5” gets virtual with “Space Channel 5 VR Kinda Funky News Flash!”! The more poses you strike, the more viewer ratings you get, and the more heads you can turn as you dance till you drop and save the universe!

    PowerBeatsVR – VR Fitness (*Updated)

    PowerBeatsVR is a high-intensity VR fitness experience where you box, dodge, and squat to the rhythm of adrenaline-pumping music. You have professionally designed workouts with leaderboards, an auto-generator for your own music, playlists for tailored sessions, an easy-to-use editor, various playstyles and fitness statistics as well as calorie tracking and support for heart rate monitors.

    Thief Simulator VR (*Updated)

    Have you ever wondered what it’s like to be a real thief? Now you can see for yourself in Thief Simulator VR! Steal in free roam sandbox neighborhoods. Observe your target and gather information that will help you with the burglary. Take the challenge and rob the best secured houses. Buy some hi-tech burglar equipment and learn new thief tricks. Sell stolen goods to the passers. Do anything that a real thief does. And… don’t get caught!

    Did you miss last month’s guide to new Infinity content? Check out November’s new releases here.

    Website: LINK

  • Behind the mask: A chat with the developers of Maskmaker

    Behind the mask: A chat with the developers of Maskmaker

    Reading Time: 6 minutes

    Innerspace VR, the developers behind A Fisherman’s Tale, is busy working on another captivating VR experience, Maskmaker. As a maskmaker’s apprentice, you’ll learn the magic of crafting masks and the power of wearing them. Solving puzzle after puzzle, you’ll explore this diverse and stunning world on your quest to understand the identity of Prospero, the man behind the masks.

    We spoke with Balthazar Auxietre, Co-Founder and Creative Director of InnverspaceVR, to get an inside look at the development of the upcoming title.

    It’s great to catch up with you again after chatting with you previously about A Fisherman’s Tale! For our new readers, tell us a bit about yourself and the team at InnerspaceVR, and what’s changed since the last time we spoke!

    I’m the co-founder and creative director of Innerspace VR. Our studio was founded in 2014, during the very early stages of the rise of VR, when we were working on making content for the release on the Samsung Gear. These past few years we have worked on all kinds of VR projects, and have been recognized for our sense of innovation and our artistic approach. A Fisherman’s Tale was our first game, but besides games we still work on many other experiences such as VR art installations. We haven’t changed our goal much: explore the medium artistically, especially the storytelling potential through interaction, and try to make great VR, whatever that is!

    After releasing A Fisherman’s Tale, we started this new project Maskmaker and have since been heads down working on this with all the team.

    And also…  Well the pandemic, I guess, as for everyone! Working in this period has been quite a challenge. In the end, 70% of the game will have been completed remotely. Thankfully we have quite an effective workflow and a very dedicated team! On the other hand, we did not think our subject would become so predominant in the news, with everyone now wearing a mask!

    What can you tell us about your new game, Maskmaker, and what players can look forward to when it launches next year?

    Maskmaker is an adventure game based on the exploration of a magical world, the ‘Mask Realm.’

    Crafting magical masks and wearing them are the core gameplay of Maskmaker. Each mask has the property to transport you in a specific place, the different ‘biomes’ of the Mask Realm, but as you travel back-and-forth between the biomes and the Maskmaker’s workshop to craft more masks, you discover that you’re also embodying a different character in this world each time. By ‘traveling’ from character to character, you access different parts of each biome and progress throughout the game. Solving puzzles gives you access to new ingredients such as feathers, pearls, shells, animal hairs… helping you craft new masks. The ingredients are specifics to the cultural identity of each biome. We want to give the players the feeling of being a real craftsman in VR, which adds an interesting sandbox component to the game for players.

    I hope players will fully experience the magical atmosphere of the world and find a feeling of freedom and discovery in wearing those masks and traveling through them (two things made impossible these days in the real world!).

    A Fisherman’s Tale earned critical acclaim upon its release last year, which must have been so exciting for your team! What were some of the takeaways and lessons learned from that game’s development that you took into account for developing Maskmaker?

    It has been a real blessing for us that A Fisherman’s Tale is now recognized as one of the best VR narrative games.

    After working on the game, we felt there was a lot of room for improvement and ways for us to grow as a studio. With Maskmaker, we wanted to make a richer, more extensive adventure with a longer gameplay time (as length was one of the most common player frustrations from A Fisherman’s Tale), while still trying to push the boundaries in terms of visuals, storytelling and uniqueness of the creative approach. Clearly, It’s not an easy task, especially for a VR game!

    We love your approach to creating transformative, mind-bending experiences in VR, and Maskmaker looks to continue that trend. Tell us more about the story behind the masks and their importance in a player’s journey through this magical mask realm.

    In the game, the players are embodying the new apprentice of an old maskmaker long gone. They discover his abandoned workshop and following the hints of mysterious characters, called Elders, who found a magical realm of Masks and a way to travel through it. Through many challenges to prove they are worthy of being a maskmaker, players will have to seek the king of the realm, named Prospero, figure out who he really is, and uncover the mysteries of what happened to the old maskmaker and his previous apprentice.

    The worlds in Maskmaker are visually stunning, and it appears that there will be a variety of environments players will explore in the game. Can you tell us more about your inspiration behind the design? 

    I grew up surrounded by masks as my father is a collector of them. As a young boy, I used to spend a lot of time in his workshop where he stored them. This is the first magic of masks I experienced! It was when I later discovered VR and its capabilities that I fully realized the potential that masks could have in an interactive project.

    We carefully designed the masks and the environments in the game so that each would have a distinct identity to give the players a strong sense of being immersed in different cultures and being almost part of this world.

    How did you approach designing the puzzles in Maskmaker?

    In comparison to our previous work, Maskmaker is more of an adventure game than a “puzzle game” in the strictest sense. Puzzles are set in the players’ way across the different levels, the “biomes”, but they’re more a means to challenge the exploration of the users so they can reach for new crafting components, and learn the truth behind the story of Prospero and the magical mask realm.

    The puzzles have been designed inside the type of “natural” environment and background story of each biome, so in that sense, they are also more inherently connected to the level design than individual puzzle set pieces.

    Can you tell us anything about Prospero, the mysterious maskmaker players will encounter in the game?

    Well, we have to keep some mystery around that! Without spoiling too much, let’s say that Prospero is the King of the Mask Realm and that he will guide the player throughout different challenges to help them pass from an apprentice to a true maskmaker. For what purpose is he doing that? Where does he really come from? What led him to become this so-called King? These are the main questions the player will have to seek answers for throughout their journey.

    Anything else you want our readers to know about Maskmaker?

    We are looking forward to releasing the game soon and are eager that people don our magical masks!

    Stay tuned for more updates on Maskmaker coming to VIVEPORT as it gets ready to launch in Spring 2021.

    Website: LINK

  • Pick up Phasmophobia with Viveport’s Black Friday Deal

    Pick up Phasmophobia with Viveport’s Black Friday Deal

    Reading Time: 3 minutes

    This year we are thankful for virtual reality’s ability to transport us to new realities and far off places. We are grateful for our passionate community of VR enthusiasts and subscribers as well as for our developer partners. To show our appreciation, we’re celebrating Black Friday a little early.

    Starting today, an annual subscription for Viveport Infinity, the unlimited VR subscription service, is on sale for $7.50/month (or local equivalent), a 15% savings. This special deal runs through November 30, 2020 and is available for all HTC VIVE, Oculus Rift and Oculus Quest+Link, Valve Index, and Windows Mixed Reality owners.

    To sweeten the deal even more, all annual Viveport Infinity subscribers can claim a copy of the online co-op psychological horror, Phasmophobia. Every new and existing annual Viveport Infinity subscriber can claim their free title by November 30th while supplies last. Just make sure to launch the title in Viveport Infinity before the promotion period is over to ensure it is yours to keep!

    For more details on Viveport’s Black Friday deal, head here: https://www.viveport.com/black-friday-2020

    Phasmophobia

    Recently released this Fall, Phasmophobia from Kinetic Games, has already become a fan favorite. Play solo or with up to four friends, you and your gang of ghostbusters will use the latest paranormal tracking technology to locate spirits in this co-op psychological horror game.

    With 10 different types of ghosts and a host of paranormal hunting equipment in your arsenal, each mission will present new challenges as you seek to collect evidence of hauntings. But be careful what you say about the spirits behind their back! With built-in full voice recognition, you can use your actual voice to interact with the Ghosts through Ouija Boards and EVP Sessions using a Spirit Box.

    Round up the best ghost hunters in your crew and start tracking down paranormal activity with our limited-time Black Friday offer on Phasmophobia.

    Top 10 Favorite Viveport Infinity Titles

    Viveport Infinity is your all-access pass to VR. With hundreds of titles available to explore, you can discover your favorite VR games, apps and videos with the best value in virtual reality. From indie gems to AAA hits, recent releases to classics, Viveport Infinity has content for every player.

    Check out the favorite titles we’ll be playing over this holiday break:

    Additional details on Viveport Infinity and Viveport’s Black Friday deal can be found here: https://www.viveport.com/black-friday-2020

    Website: LINK

  • The Million Dollar Developer Question: How Do I Get Funding?

    The Million Dollar Developer Question: How Do I Get Funding?

    Reading Time: 3 minutes

    Earlier this year, we shared key findings from our annual developer survey, covering a range of topics from the biggest changes the industry’s seen over the last year to the segments most primed for growth. Developers also shared their personal challenges creating and scaling new VR content, and while each story was unique, the single issue of funding was not.

    We asked HTC vice president, Pearly Chen, who oversees business development for VIVE X and content partnerships for Viveport, to share best practices and general tips from the more than 12 years she’s worked with both the VR developer and investing communities.

    What’s a common misstep you see developers take as they look to raise funds?

    One of the most common things we see is a developer’s inability to clearly articulate the vision for the project. It may sound simple but being able to communicate how the solution truly differentiates from what is currently on the market is critical when looking to raise funds. It is also important to provide a clear reason why funds are being requested and explain how those funds will be deployed.

    What are the top tips you give to developers looking for investors? 

    There are three key things I tell developers as they begin looking for funding. The first is to have a top-notch pitch deck that speaks to your attention to detail and uncompromising pursuit of quality work. Second is to have a playable demo, though it’s equally important to clearly communicate the stage of development it’s in and any known issues. The other piece of advice I often give is to put yourself in the investor’s shoes – think about it from their perspective and substantiate on your pedigree, track record, competitive landscape and potential ROI.

    VIVE X Demo Day 2019

    What are the top considerations investors are looking for when considering a VR project to fund?

    The dynamics of the team is a big piece for investors. They take into consideration the team’s pedigree, track record, relationships and past collaboration experiences as they’re making decisions on who to fund. Investors also look heavily at the competitive landscape and how your project stands out from other similar projects in your genre. Another big piece when evaluating VR projects to fund is how the investment will help them achieve their business goals of growing a user base and increasing engagement, brand value and the overall customer experience.

    How can companies better support VR developers financially? 

    There are many ways a company can support developers financially, beyond offering cash investments.  At VIVE, we provide access to HTC’s global resources, expertise and network. Developers should also have direct access to a company’s developer relations team, no matter the size of their studio or the amount of revenue they’ve generated. Looking specifically at Viveport, the team helps developers and creators with development funding, distribution and marketing/promotional support. It’s about supporting developers throughout their entire journey – from hardware to publishing guidance, to technical and SDK assistance.

    For more conversations like this, connect with us on our Developer Community Forums and stay up to date on the latest developer news through the Developer Portal.

    Website: LINK

  • Coming Soon to Viveport Infinity in November

    Coming Soon to Viveport Infinity in November

    Reading Time: 5 minutes

    Hello, Infinity subscribers!

    November’s guide to all things Viveport Infinity is stuffed with upcoming releases, recent launches, and special events.

    To start, we have six new titles already lined up to hit your library this upcoming month. Make sure to check out Jon Favreau’s Gnomes and Goblins when it comes to Infinity in November and the VIVE Art’s title, Curios Alice, which will be exhibited at the Victoria and Albert Museum in London in 2021 but is available to experience today with Infinity.

    On top of new Infinity content, Viveport is also hosting experiences from the Raindance Immersive film festival from October 28th– November 15th. The festival is partnering with Viveport and the social platform VRChat for this year’s special virtual edition of Raindance Immersive. Viveport is proud to host 20 VR games and experiences that are competing across 10 award categories.

    Let’s take a look at what is coming to Viveport Infinity in November:

    Gnomes and Goblins

    Gnomes & Goblins is an original indie production from Wevr with MWMi and Golem Creations that offers players a unique opportunity to explore an enchanted virtual world created by Jon Favreau (director of The Lion King, The Jungle Book, Chef, Iron Man) in collaboration with VR Director Jake Rowell (theBlu, Call of Duty, Superman Returns).

    Embark on a dream-like journey in this fantasy adventure VR simulation. Encounter goblin inhabitants, become part of their society and save them from their foe. Freely roam the enchanted forest to discover deeper layers of their mysterious ways and reap the rewards of this magical world.

    Ven VR Adventure

    Ven VR Adventure is a single-player VR platform game. You happen to meet Ven on his unknown planet, invaded by Bruce Nelson, who wants to destroy the magical world.

    Add to your wish list 

    Monster Reapers

    As a Reaper sent out to hunt down monsters who have invaded the land, visit haunted locations filled with bats, ghosts and all sorts of strange beings. Discover ancient treasures to enhance your abilities and try to make it as far as possible.

    Survival Denied

    Survival Denied is a casual zombie shooter, designed primarily with VR in mind. Made by gamers, for gamers! Wide choice of weapons, perks and power-ups make the game cool and re-playable. Dive in and try to survive as long as you can!

    Add to your wish list

    Stargaze

    Discover a magical galaxy inspired by Little Prince’s interstellar travels, stylized as hand-drawn book illustrations and experience a wonderful cosmic fable in virtual reality.

    Observe the life and events of the curious planets by physically manipulating your telescope. Find the proper angles and perspective to uncover their secrets. Take photos and note down your observations to complete your book of research and solve the ultimate cosmic mystery … or just sit down and chill-out stargazing.

    Add to your wish list

    Rags to Dishes

    Rags to Dishes is a single-player, virtual reality (VR) cooking game set in a medieval kingdom! You’ll play as the chef, striving to reach the dizzying heights of catering to the royal family themselves! You’ll need to please both the masses and the monarchs to keep your kitchen running until the final level where you’ll have the chance to prove yourself to the King and Queen!

    Add to your wish list

    Recent Infinity Releases:

    Check out some recent releases to the Viveport Infinity library you might have missed in October:

    Curious Alice

    Experience a mind-bending virtual trip into Wonderland…

    Curious Alice invites audiences to tumble down the rabbit hole and embark on a mind-bending trip into Wonderland through the playful dimension of virtual reality (VR). This new VR experience is the result of an innovative partnership between the Victoria and Albert Museum and HTC Vive Arts, featuring original artworks by Icelandic illustrator Kristjana S Williams. The experience presents a fully immersive, interactive re-imagining of Wonderland, celebrating one of the most iconic and inspiring stories of all time – the subject of the Victoria and Albert Museum’s major 2021 exhibition Alice: Curiouser and Curiouser.

    Play now

    Into Space – 1st & 2nd Step

    In two intriguing Virtual Reality films, viewers set off for fascinating VR expeditions into space. They explore unknown worlds by visiting settings of the extraordinary richness of detail and authenticity – perfectly reconstructed in 3D on basis of original data from NASA and ESA – that convey a realistic sensation of how it must feel to actually be out in the open cosmos.

    Play now! 

    DeMagnete VR

    DeMagnete VR is a puzzle adventure inspired by magnetism, built from the ground up for virtual reality. Use your magnetic-powered gloves to solve puzzles and make your way to the top of a mysterious underground cavern. DeMagnete VR presents a variety of original magnetism mechanics that evolve with every chamber, as you find out more about what happened around you.

    Play now!

    Superfly

    Superfly is an open-world action sandbox game where you play as a superhero who can switch between six different movement modes. Discover new forms of locomotion as you experiment with pairs of movement modes and explore the city any way you would like. Use each mode’s unique abilities to fight the army of robots invading the city.

    Play now!

    Swordsman

    Swordsman is a story-driven, physics-based medieval combat game designed for virtual reality. Experience combat where everything is physics-based, from weapons to bodies.

    In the world of Swordsman, the Jötunn travels to Earth in an attempt to enslave all of humanity. He has recruited captains from all over the world, giving them godly weapons with which to command powerful armies. He wields seemingly infinite power: Hellfire. The game features Knights, Vikings, Mongols, Samurai, epic boss fights and powerful boss weapons, player progression and customization, a Blacksmith, Armorer and Skill Master to help you build a character suited to your playstyle and lots of items to buy and unlock, all in effort to stop the Jötunn before it’s too late.

    Play now!

    Fly

    From a multiple award-winning VR team and Oscar-winning special effects team, Fly enables you to become a time-travelling pilot – from the earliest imaginings of Leonardo da Vinci and his ornithopter, to the Wright Brothers’ success on Kitty Hawk Beach and, ultimately, into one potential future of flight.

    Play now

    That’s it for this month’s Viveport Infinity guide! Follow @Viveport for updates on new releases and let us know your favorite new titles you’re playing.

    Website: LINK

  • HTC VIVE’s Halloween Treats

    HTC VIVE’s Halloween Treats

    Reading Time: 4 minutes

    No medium does horror quite like virtual reality. Every creak of a floorboard, every passing shadow and every suspicion of a scare lurking around the corner is magnified as you’re immersed in your greatest nightmares.

    If you’re brave enough to spend Halloween in your headset this year, VIVE has all of your scares covered. With both hardware and content deals now live, this Halloween season will be your spookiest yet.

     

    VIVE Halloween Hardware Bundle

    From October 27th – November 1st, we’re bundling three classic horror titles with select VIVE headsets. With every purchase of a qualifying VIVE device in participating markets, you’ll receive a copy of Arizona Sunshine, Five Nights at Freddy’s VR: Help Wanted, and Paranormal Activity: The Lost Soul.

    All participants will also receive two free months of VIVEPORT Infinity, the unlimited VR subscription service bringing you hundreds of top titles and indie gems. Viveport Infinity is your all-access pass to discover VR games, apps, and videos for just $8.99/month with an annual subscription.

    More details on which VIVE headsets qualify you for this deal in your country can be found here: vive.com/2020halloween

    Let’s take a closer look at the content that comes with your new VIVE headset this Halloween:

    Arizona Sunshine

    The built-for-VR zombie shooter Arizona Sunshine, developed by Vertigo Games, is a classic fixture of any VR enthusiast’s library. The first-person shooter has made a name for itself with its emphasis on free movement in its environments and real-world handling in its weapons. Survive solo in a single-player campaign playing out in bite-sized missions, allowing you to take the apocalypse one step at a time or in one fell swoop. You can also take on super-sized zombie hordes with a co-op buddy, although adding an ally does make the undead throngs just that much more aggressive. However you decide to play, this post-apocalyptic southwest is light on ammo and big on danger.


    Five Nights at Freddy’s VR: Help Wanted

    One of the world’s most recognized gaming IPs, Five Nights at Freddy’s finally came to VR and in a terrific (terrifying) collection. With scenes and levels from 5 of the classic titles as well as original mini-games with killer animatronics like Freddy and Foxy, there is an amazing amount of content to explore. Each mini-game in Five Nights at Freddy’s VR: Help Wanted will have you quaking with anticipation and fear.


    Paranormal Activity: The Lost Soul

    Based on the hit PARANORMAL ACTIVITY film franchise, this terrifying immersive experience will have you shaking as you never know when you’ll scream next. Featuring a proprietary scare engine, you’ll encounter a different experience every time you dare to play. As you explore a house in a quiet neighborhood, you’ll soon find that you’re not alone as you discover clues and unravel the horrifying mystery of what’s gone on in the house and struggle to survive the terror that hunts you.

    VIVEPORT Infinity Halloween Deal – The Walking Dead: Saints & Sinners

    If you already own a headset, we still have a great Halloween deal for you. Through November 3rd, all annual Viveport Infinity subscribers can claim a free copy of Skydance Interactive’s The Walking Dead: Saints & Sinners while supplies last. This deal can be redeemed by all new and existing annual subscribers including those who upgrade from their monthly membership.

    Just make sure to launch the title in Viveport Infinity before the promotion period is over to ensure it is yours to keep! Additional details on how to claim your copy of The Walking Dead: Saints & Sinners can be found here: https://www.viveport.com/halloween-2020

    One of the best VR games of 2019, The Walking Dead: Saints & Sinners takes you to a flooded New Orleans teeming with walkers and living enemies of warring factions. To survive, you’ll explore the nooks and crannies of the Big Easy to uncover secrets, scavenge artifacts and craft weapons all while you take on the hordes of walkers. As you unravel the mystery that surrounds NOLA, you’ll make grim choices with lasting consequences.

    Craving even more scary content? Check out our guide to the top 10 horror titles included with Viveport Infinity.

    Website: LINK

  • Viveport Infinity’s Top 10 Scary VR Titles for Halloween

    Viveport Infinity’s Top 10 Scary VR Titles for Halloween

    Reading Time: 5 minutes

    What’s lurking behind your headset this Halloween season? A mystery, a curse, a zombie, or an unfriendly spirit? This Halloween, Viveport Infinity is bringing the scares to you with our guide to the top 10 spooky virtual reality experiences full of terror and sure to make you scream.

    To up the horror level, we’re bringing back our Walking Dead: Saints & Sinners promotion just in time for Halloween. Every new and existing annual Viveport Infinity member can claim their free title from October 22nd through November 3rd while supplies last. Just make sure to launch the title in Viveport Infinity before the promotion period is over to ensure it is yours to keep! For more details head here: https://www.viveport.com/halloween-2020

    Check below for the top 10 best scary titles in Viveport Infinity:

    Five Nights at Freddy’s VR: Help Wanted

    In this fan favorite, players will experience a collection of classic and original mini-games set in the Five Nights universe. Survive terrifying encounters with your favorite killer animatronics as you repair claustrophobic ventilation systems, troubleshoot broken animatronics that could activate at any moment, or spend your evenings cowering in the nighttime security guard office.

    Play now!

    Layers of Fear VR

    Layers of Fear VR is a psychedelic horror game that pulls you into the depths of insanity. Now the critically acclaimed terror brings its constantly changing Victorian mansion to a tangibly horrifying Virtual Reality. Delve deep into the mind of an insane painter and discover the secret of his madness. Uncover the visions, fears and horrors that entwine the painter and finish the masterpiece he has strived so long to create.

    Play today!

    Affected: The Manor

    Are you ready to experience the scariest haunted house in VR? Built from the ground up for VR, Affected: The Manor provides scares and screams around every corner as you make your way through the hallways of the haunted manor.

    Play now…if you dare.

    DreadHalls

    You are trapped deep inside a massive dungeon. Explore it, survive it and find a way to escape. Your only weapons will be stealth, your own courage, and a faint light. Dreadhalls is an intense and scary experience, not for the faint of heart. You have been warned!

    Start your escape today.

    Paranormal Activity: The Lost Soul

    Based on the hit PARANORMAL ACTIVITY film franchise, this terrifying immersive experience will have you shaking as you never know when you’ll scream next. As you explore a house in a quiet neighborhood, you’ll soon find that you’re not alone as you discover clues and unravel the horrifying mystery of what’s gone on in the house and struggle to survive the terror that hunts you. Featuring a proprietary scare engine, you’ll encounter a different experience every time you dare to play.

    Get scared now.

    Wrest

    WREST is a sci-fi horror VR game that won’t just give you nightmares — it’ll throw you into them. You’re Andy Bishop, chief engineer of the spaceship Neptune. You should be enjoying a long, peaceful stasis nap, but you’ve just woken up from the worst dream imaginable, and now everyone on the ship is in terrible danger.

    Play now!

    The Room VR: A Dark Matter

    The British Institute of Archaeology, London, 1908: The disappearance of an esteemed Egyptologist prompts a Police investigation into the unknown. Explore cryptic locations, examine fantastic gadgets and uncover an otherworldly discovery that blurs the line between reality and illusion.

    Start your investigation.

    Nevrosa Escape

    An escape room experience with elements of action and horror, you’ll need to solve puzzles to find your way out of the laboratory. Will you stay sane as you try to solve the mystery surrounding you?

    Solve the mystery.

    Containment Initiative: Pumpkin Hunt

    Containment Initiative is a local co-op VR shooter that can be played by two people on the same PC. Kill zombies alone in VR or have a friend cover you by using the mouse and keyboard. Features include realistic weapon reloading as well as a variety of unlockable guns, upgrades, and loot to find.

    Find and destroy pumpkins throughout the month of October to unlock the Sawblade melee weapon in the Pumpkin Hunt update.

    Start hunting.

    Undead Development

    How long would you survive in this unrealistic representation of the zombie apocalypse? Scavenge for supplies, find a base, and construct your defenses. Break down furniture and board up your home. Set bear traps, nail your axe to a gun, or find your own ways to fight off the undead.

    Build your zombie-proof defense now.

    We hope you have a Halloween full of scares and screams. Follow us on Twitter and Facebook and let us know your favorite VR horror.

    Website: LINK

  • Coming Soon to Viveport Infinity in October

    Coming Soon to Viveport Infinity in October

    Reading Time: 3 minutes

    Sandwiched between Viveport’s 4th Anniversary and the upcoming Halloween season, this month’s Viveport Coming Soon Guide is packed with exciting new content. October brings you co-op party games, immersive art exhibits, adventure puzzles, and, of course, horror.

    If you are just discovering Infinity’s library of hundreds of top titles like the ones below, you’re in for a treat. To celebrate Viveport’s anniversary, all new and existing annual Viveport Infinity subscribers can claim their free copy of The Walking Dead: Saints & Sinners by October 11th. More details on our birthday deal can be found here.

    Let’s take a look at what is coming to Infinity in October:

    Spaceteam VR

    A chaotic, cooperative party game! Shout technobabble at your friends until your spaceship inevitably explodes. Attempt to follow randomly generated, incorrectly assigned instructions. Work together… as a Spaceteam!

    RINLO

    Rinlo immerses its players into an action-packed adventure designed for VR. Join Agatha, in her quest to discover why her parents sent her away and what happened to the place she remembers so clearly. Explore a Steampunk dystopia through world exploration, puzzle-solving and combat.

    Curious Alice

    Coinciding with the V&A’s upcoming exhibition, Alice: Curiouser & Curiouser, this VR experience invites you to tumble down the rabbit hole and explore a fantastical world created with illustrator Kristjana S. Williams and immersive games studio PRELOADED. Follow your own personal White Rabbit companion to find missing objects, solve the caterpillar’s mind-bending riddles in a psychedelic mushroom field, visit the Queen of Hearts’ croquet garden and experience more classic moments from this legendary tale.

    Layers of Fear 

    Layers of Fear VR is a psychedelic horror game that pulls you into the depths of insanity. Now the critically acclaimed terror brings its constantly changing Victorian mansion to a tangibly horrifying Virtual Reality. Delve deep into the mind of an insane painter and discover the secret of his madness. Uncover the visions, fears and horrors that entwine the painter and finish the masterpiece he has strived so long to create.

    Play today!

     Wrest 

    WREST is a sci-fi horror VR game that won’t just give you nightmares — it’ll throw you into them. You’re Andy Bishop, chief engineer of the spaceship Neptune. You should be enjoying a long, peaceful stasis nap, but you’ve just woken up from the worst dream imaginable, and now everyone on the ship is in terrible danger.

    DreamBack VR 

    DreamBack VR is a virtual reality, first-person psychological horror game where you explore the eerie Rickfford Mansion, trying to unravel its mysteries and survive the experience with your sanity intact.

    Recent Infinity Launches

    The Viveport Infinity catalog is ever expanding and you might have missed some of the hits that were added last month. Explore some of our favorite recent releases below:

    Moss

    In Moss, players meet Quill, a young mouse with dreams of greatness beyond the confines of her settlement. While exploring the woods, she finds a mysterious Glass Relic and an ancient magic is awakened. With her uncle now in grave danger, Quill must embark on an epic journey—and she needs you there by her side.

    Stride

    STRIDE is a parkour action game in virtual reality. Experience the feeling of vertigo as you stream between rooftops and flow across balconies.

    Dreadhalls

    You are trapped deep inside a massive dungeon. Explore it, survive it and find a way to escape. Your only weapons will be stealth, your own courage, and a faint light. Dreadhalls is an intense and scary experience, not for the faint of heart. You have been warned!

    Starblazer 

    BUILD FLEETS. BATTLE FRIENDS. Enjoy the thrill and adrenaline rush that comes with controlling an entire fleet in virtual reality.

    Vertigo Remastered

    An immersive story-driven shooter incorporating the cutting edge of VR gameplay, Vertigo Remastered is a complete overhaul and occasional reimagining of the 2016 original.

    The Stranger VR 

    The Stranger is an intense VR combat game which sets in an incredibly detailed exotic world. Explore the rich sci fi universe and survive with your weapons and wrist blade. Welcome to the world of the Stranger!

    Follow Viveport on Twitter and Facebook to keep up to date on all Viveport Infinity releases and top news.

    Website: LINK

  • VIVEPORT Turns 4! Celebrate with The Walking Dead: Saints & Sinners

    VIVEPORT Turns 4! Celebrate with The Walking Dead: Saints & Sinners

    Reading Time: 3 minutes

    VIVEPORT turns four this week and we’re going all out on the birthday celebrations! For a limited time, new and existing annual Viveport Infinity subscribers can opt-in to receive a free copy of The Walking Dead: Saints & Sinners while all subscribers can now explore the most recent additions to the Infinity library: Polyarc’s Moss and L.A. Noire: The VR Case Files from Rockstar Games.

    Starting today through October 11th, annual Viveport Infinity subscribers in select countries can redeem their copy of The Walking Dead: Saints & Sinners while supplies last. Even monthly subscribers can get in on this limited-time deal! By converting to an annual membership, those who upgrade from their monthly Viveport Infinity membership can also redeem their copy of the hit title. This is the best time to explore an annual Viveport Infinity membership for as of today, the year-long commitment can be purchased for $107.88/year or now in $8.99/month installments.

    Infinity is the world’s first VR subscription service, with an ever-growing catalog of the best games, apps, and videos available in virtual reality. The service is compatible with most PC VR headsets and designed to give everyone – from gamers to creators or even film festival fanatics – the opportunity to discover the highlights and hidden gems of VR.

    Let’s unwrap these party favors and see what presents are in store for your Infinity account:

    The Walking Dead: Saints & Sinners By Skydance Interactive

    One of the best VR games of 2019, The Walking Dead: Saints & Sinners takes you to a flooded New Orleans teeming with walkers and living enemies of warring factions. To survive, you’ll explore the nooks and crannies of the Big Easy to uncover secrets, scavenge artifacts and craft weapons all while you take on the herds of walkers. As you unravel the mystery that surrounds NOLA, you’ll make grim choices with lasting consequences.

    The Walking Dead: Saints & Sinners is now available to redeem for annual Viveport Infinity subscribers today through October 11, 2020 while supplies last: https://www.viveport.com/anniversary-2020

    Moss By Polyarc

    Moss is the popular single-player action-adventure puzzle game featuring the unlikely hero, Quill. Players first learn of the legend of Moss and its backstory through the narrated reading of a richly illustrated fantasy book. Summoned into the enchanting world, the player takes on the role of the Reader and quickly forms a winning partnership with Quill. Players must manipulate and interact with objects in the environment as they help guide Quill on her journey. By solving challenging puzzles and combating evil, the duo will find themselves delving into a deep and magical story.

    Moss is now part of your Viveport Infinity library, partner with this fearless mouse today!

    L.A. Noire: The VR Case Files By Rockstar Games

    Set against the seedy and violent underbelly of 1940’s Los Angeles, L.A. Noire is the story of decorated veteran and newly minted detective Cole Phelps as he investigates an escalating series of cases inspired by real-world crimes. Each successfully solved case brings Phelps greater success, but also brings him closer to the dark criminal heart of post-war L.A.

    Crack the case today on Viveport Infinity.

    Thanks for celebrating with us, we can’t wait to share more milestones and moments with you as Viveport and the VR community continues to evolve. Start celebrating with your copy of The Walking Dead: Saints & Sinners today.

    Website: LINK

  • Celebrating the Emmy-Nominated Viveport Title, Awavena

    Celebrating the Emmy-Nominated Viveport Title, Awavena

    Reading Time: 3 minutes

    You find yourself deep in the jungles of the Amazon, surrounded by lush vegetation and the sounds of the rainforest. As you spot a butterfly fluttering by, your ears are connected to a woman’s soothing voice in a native dialect; you suddenly drift into a comfortable connection with the ecosystem around you.

    This is Awavena, an experience brought to you by Emmy winning filmmaker, Lynette Wallworth, and in conjunction with the Amazonian Yawanawa people. The experience tells the story of Hushahu, the first female shaman in Brazil’s Yawanawa tribe, and Tata, the 100-year old shaman and Hushahu’s mentor, as well as tells the story of the entire Yawanana tribe’s existence in the Amazonian rainforest.

    Awavena is a truly unique experience, as it isn’t just a VR story. The documentary also leverages  AR, and 360-degree video to fully enwrap your senses.  The story puts you in the center of the village of the Yawanana people, but then reality gives way to more interactive elements, whisking your consciousness into a dreamlike atmosphere as the wise Hushahu weaves a narrative, connecting you to the foliage and wildlife that make up your surroundings.

    Awavena has recently been nominated for an Emmy Award in the Outstanding New Approaches to Documentary and is currently available on Viveport for VIVE, Oculus, Valve Index, Windows Mixed Reality, and other VR devices.

    Explore Awavena today with Viveport.

    About the Filmmaker:

    Lynette Wallworth is an Emmy award-winning artist/filmmaker who has consistently worked with emerging media technologies. Her immersive installations and films reflect connections between people and the natural world and explore fragile human states of grace. Wallworth’s work has shown at the World Economic Forum, Davos, Lincoln Center for the Performing Arts, the American Museum of Natural History, New York, Australian Centre for Contemporary Art, the Smithsonian, as well as film festivals including-Sundance Film Festival, London Film Festival, Tribeca Film Festival, Sydney Film Festival, and the Adelaide Film Festival. She has been awarded an International Fellowship from Arts Council England, a New Media Arts Fellowship from the Australia Council for the Arts, the inaugural Australian Film, Television and Radio School Creative Fellowship and the Joan and Kim Williams Documentary Fellowship. Her works include the interactive video Evolution of Fearlessness; the full dome feature Coral, with accompanying augmented reality work; and VR narrative Collisions, which received a 2017 Emmy award for outstanding new approaches to documentary filmmaking. In 2014, Wallworth’s feature documentary Tender won the Australian Academy of Cinema and Television Arts Award for best-televised documentary. In 2016, Wallworth was awarded a UNESCO City of Film Award, the Byron Kennedy Award for Innovation and Excellence and Foreign Policy magazine named her as one of the “100 Leading Global Thinkers’ of the year.

    Website: LINK

  • Coming soon to Viveport Infinity in September

    Coming soon to Viveport Infinity in September

    Reading Time: 3 minutes

    As September arrives, we begin to close out on the humidity of summer and welcome the crisp air of autumn. It also means we finally get to share the incredible VR adventures that are heading your way next month in Viveport Infinity.

    From enchanting galaxies to archeological mysteries and arcade classics, five new titles are entering the Infinity library this September – but that’s not all! This upcoming month you will also find some special bonus content on the Viveport platform. Find out what’s new in September:

    Coming Soon to Infinity – 

    The Room VR: A Dark Matter

    The British Institute of Archaeology, London, 1908: The disappearance of an esteemed Egyptologist prompts a Police investigation into the unknown. Explore cryptic locations, examine fantastic gadgets and uncover an otherworldly discovery which blurs the line between reality and illusion.

    Add to your wish list today.

    Vertigo Remastered

    An immersive story-driven shooter incorporating the cutting edge of VR gameplay, Vertigo Remastered is a complete overhaul and occasional reimagining of the 2016 original.

    Star Shaman

    Star Shaman is VR rogue-lite where you cast spells like never before. Travel through enchanting, futuristic galaxies and regenerate the planets and moons destroyed by the evil Architects of Entropy.

    Add to your wish list today.

    Yupitergrad

    Brave dream of VR gaming. Grappling hooks, wacky humor, spatial stunts, motion sickness countermeasures, Dieselpunk adventure, space acrobatics, and out-of-the-box puzzles. Yupitergrad has it ALL.

    Add to your wish list today.

    Pangman

    Pangman takes you inside a VR classic arcade game experience, where your goal is to burst spheres by using a pair of guns that transform into hooks when you throw them. Complete 140 story mode levels in individual or cooperative campaign, and enjoy frantic multiplayer games with up to 8 players.

    Play now.

    Recent Infinity Launches and Updates –  

    Did you catch all that entered your Infinity library in August? With so many great new titles you might have missed a few, take a look back at the August releases below:

    Venice VR Expanded –

    In addition to these new additions to Viveport Infinity, Viveport will be partnering with the Venice Film Festival this month to host some of the best VR experiences from this year’s selection. From September 2 – 12, all Viveport users will be able to experience 25 virtual reality experiences and games on Viveport and nine 360° films on Viveport Video from the Venice VR Expanded selection. For more information on these limited-time experiences, check out our blog post on the 77th Venice Film Festival.

    Remember to follow Viveport on Twitter and Facebook to stay up to date on all Infinity releases and updates.

    Website: LINK

  • Venice Film Festival’s VR Selection to Release on Viveport

    Venice Film Festival’s VR Selection to Release on Viveport

    Reading Time: 12 minutes

    Since film festival attendees can’t experience “la dolce vita” in person this year, the 77th Venice International Film Festival’s VR selection will be held entirely virtual in 2020. HTC Vive is partnering with La Biennale di Venezia to bring Venice VR Expanded, the official Virtual Reality selection of the festival, to the Viveport platform.

    From September 2 – 12, VR fans will be able to experience 25 virtual reality experiences and games on Viveport and nine 360° films on Viveport Video from the Venice VR Expanded selection. In addition to this, Venice Film Festival will be hosting the networking element of the festival in the custom-built world inside VRChat, also available through Viveport.

    Highlights from the Venice VR Expanded include ‘Gnomes and Goblins’ directed by John Favreau (WEVR), The Room VR: A Dark Matter’ (Fireproof Studios), ’Down the Rabbit Hole’ (Cortopia), ‘The Metamovie presents: Alien Rescue,’ a live virtual performance directed by Jason Moore, hosted by NEOS platform and ‘Il Dubbio’ (Reframe VR co-produced with VIVE Arts).

    Below you’ll find the entire lineup of the Venice VR Expanded experiences found on the Viveport platform. Note your favorites, pour a glass of vino and prepare to be transported, in VR, to the city of water:

    4 FEET HIGH by MARIA BELEN PONCIO, ROSARIO PERAZOLO MASJOAN, DAMIAN TURKIEH – Argentina / France – Detona Cultura / Red Corner / ARTE France / Realidad 360

    Seventeen-year-old Juana, who is stuck on a wheelchair, is willing to explore sexuality but is ashamed of her own body. In the process of trying to fit in at her new school, she is to face failure, friendship and fear before learning to accept herself.

    AFRICAN SPACE MAKERS by THE NRB BUS COLLECTIVE – Kenya / Germany – The Nrb Bus Collective

    This VR series depicts a new generation of emerging creatives. The journey begins in Nairobi, Kenya, one of the liveliest metropolises in sub-Saharan Africa.

    AGENCE by PIETRO GAGLIANO – Canada – Transitional Forms / National Film Board of Canada

    In this animated and interactive experience, the fate of artificially intelligent creatures known as Agents is in the viewer’s hands. In this algorithmic universe, Agents live on small planets according to a preordained plan until they slowly build a sense of self-awareness. Should the viewer decide to let them live in social harmony, or disrupt this balance?

    AJAX ALL POWERFUL by ETHAN SHAFTEL – USA / China – VeeR / easyAction

    Henry Winkler is a genie addicted to the human souls he collects in exchange for granting wishes to gullible humans. However, something is different about the seemingly naive little girl who has rubbed his lamp this time. For one thing, she has hired a strait-laced lawyer (Chris Parnell) to negotiate her wishes.

    AU PAYS DU CANCRE MOU (IN THE LAND OF FLABBY SCHNOOK) by FRANCIS GELINAS – Canada – couleur.tv

    with Catherine Cyr, Saule Gélinas, Francis Gélinas, Lileyna Joy, Monique Thomas, Daniel Judson

    In this animated experience, a young boy asks his elder sister how she managed to stop being afraid of the dark. She shows him a number of dreamlike drawings that come alive little by little and help him conquer his fears.

    BEAT by KEISUKE ITO – Japan – WOWOW Inc. / CinemaLeap Inc.

    Beat is a story literally born out of viewers’ heart since their heartbeat is faithfully reproduced in animation. Viewers also meet a rusty and heartless robot they can give their heart to by placing it in his metallic body. The happy robot stands up and starts moving around. After meeting new robots, though, he does not know how to communicate with them. His “heart” is key to the story’s progress and, through the robot’s personal growth, of viewers’ awareness of their own heart.

    DREAMIN’ ZONE by FABIENNE GIEZENDANNER – France / Sweden / Germany / South Korea – Zéro de Conduite Productions / CINÉ-LITTÉ PRODUCTIONS / FAUVEA Studio / STUDIO YOG

    with Yolanda Creighton, Béatrice Bastiani, Amy Bull

    Yuri, an old South Korean woman, thinks back of the day she turned ten, when she disobeyed her mother, ran away and crossed the border between the two Koreas in hope to meet her father, a soldier violinist who went to war and disappeared somewhere in North Korea. She travels through an animistic and dreamlike version of the demilitarized zone among strange-looking birds, mysterious ghosts and the scars the war left behind. Will she get to meet her dad?

     GNOMES AND GOBLINS by JON FAVREAU, JAKE ROWELL – USA – Wevr / MWM Interactive

    This animated, story-driven game is set in an enchanted world of gnomes and goblins. The viewer, as the protagonist, will encounter inhabitants of a fantasy land, build a relationship with them, become part of their society, and save them from their foe.

    GREAT HOAX: THE MOON LANDING by JOHN HSU, MARCO LOCOCO – Taiwan / Argentina – Serendipity / 3DAR

    In 1969, Apollo 11 lands on the moon. Despite those conspiracy theorists that called the moon landing a hoax, the Unites States proudly showed the world what a powerful nation could accomplish. Fifty years later, the Taiwanese people are fighting against identity crises and financial instability and waiting for something or someone to step up and make them rise again.

    HAVFOLKET KALDER MØRKNET VAND (HUSH)  by VIBEKE BRYLD – Denmark – Final Cut for Real

    A sensory VR experience and installation turning viewers into the subject of a Northern myth and taking them into a mythological underwater land born out of the harsh seas and plains of Thy, a rural region in the North of Denmark where superstition abounds and the powers of nature rule.

    HERE by LYSANDER ASHTON –USA / UK – Intel Studios / 59 Productions

    with Joe Roger Davies, Sarah Mina Son

    Based on Richard McGuire’s graphic novel, Here is a grand biopic on a specific corner of a room. We join the myriad characters that have called this particular room home throughout time. The narrative flow allows viewers to live an immersive experience in a unique place through time, connecting with those who have come before, as well as those yet to come. 

    KINSHASA NOW by MARC-HENRI WAJNBERG – Belgium / Congo – Wajnbrosse Productions / RG Créatifs Associés

    35,000 kids abandoned by their families following witchcraft allegations are doing their best to survive on the streets of Kinshasa, Congo. One night, fourteen-year-old Mika must suddenly come to terms with this terrible situation and learn the rules of the street to survive, find food and shelter, and, even most importantly, fit in.

    MINIMUM MASS by RAQI SYED, AREITO ECHEVARRIA – New Zealand / France / USA – Floréal Films / Like Amber

    The viewer is taken into the surreal cinematic story of a family living through a series of miscarriages. Set in contemporary Rotorua, New Zealand, their story is one of love, loss and black holes.

    MIRROR: THE SIGNAL by PIERRE ZANDROWICZ – France – Atlas V / Versus Production / Albyon Studio

    Sent to an unknown planet, young exo-biologist Claris violently crashes on a mysterious land. As she tries to find the other members of her team, she witnesses the first “signal” generated by the planet itself.

    OM DEVI: SHEROES REVOLUTION by CLAUDIO CASALE – Italy / India – Sibilla Film

    with Anjali Rani, Devya Arya, Shabnam, Ikra

    In contemporary India, we follow three women engaged in a day-to-day fight for gender equality. Anjali is a doctor who works non-stop to lower the high death rate. Shabnam is a civil rights activist and acid-attack survivor taking care of her daughter Ikra. Devy Arya studies at a Hindu school to become a priestess. Their diverse stories take us right to the heart of India’s changing society.

    ONCE UPON A SEA by ADI LAVY – Israel / Canada – Bilmey Intuitive Pictures

    Users are transported to the Dead Sea and taken on a tour of one of the wonders of the world, which has been inaccessible for 35 years. A place famous for its long history and therapeutic powers, the Dead Sea can now be virtually experienced by viewers thanks to photo-realistic environments.

    PENGGANTIAN (REPLACEMENTS) by JONATHAN HAGARD – Japan / Germany / Indonesia – Kampung Ayu / Ossa Film / Suwe Ora Jamu

    with John Navid, Tri Yuliantini, Rido Purwanto, Hartini Sarimo, Galih Budi Oetomo, Septatiana Effendi

    Inspired by people and places that truly exist, the film depicts a Javanese family living in a fictional neighborhood in Jakarta, the capital city of Indonesia. Here, they witness the city’s political transformation and rise of Islamic fundamentalism causing the overall decay of the surrounding urban environment.

    RECODING ENTROPIA by FRANÇOIS VAUTIER – France – Da Prod

    In the midst of a spatial void, an imposing geometric form wanders in the horizon of infinite space presenting itself to the viewer’s eyes. It is a huge and pure eternity-evoking tetrahedron. As it stays still, it breaks apart scattering its million pieces in empty space as ghosts in the heart of infinity. Soon enough, this imposing entity is shattered into a cloud of particles dancing in nothingness.

    SHA SI DA MING XING (KILLING A SUPERSTAR) by FAN FAN – China, Beijing iQIYI Science & Technology co.

    with Luyao Zhang, Zi Dou, Ziqiao Song, Haorong Deng, Ding Yue, Songming Chen

    Lisa is an actress who has been recently caught in a scandal and even received death threats. Her agent invites a well-known TV host to Lisa’s secret villa for a live interview. Unexpectedly, at the beginning of the live show a dead person is found at the scene. Was it an accident or murder? Killing a Superstar is an immersive VR video: viewers can solve the case directly at the crime scene through interactive functions.

    SILTOJEN ALTA TULEVAISUUDEN IHMISELLE (MAN UNDER BRIDGE) by HANNA VÄSTINSALO – Finland – Thinkseed

    Johan K. Harju was a self-taught writer and historian, as well as an alcohol-addicted homeless person. His unique talent resided in his ability to document his friends’ lives as well as his own through his personal voice that made listeners see the world through his eyes. This virtual-reality experience combines animation with photos and Harju’s voice recordings from the Helsinki City Museum archives, placing users in a historical tram featuring animation inspired by Harju’s drawings.

    SMAGEN AF SULT (A TASTE OF HUNGER) by CHRISTOFFER BOE, DAVID ADLER – Denmark / Sweden / France – MAKROPOL / Zentropa / Atlas V / Zentropa Sweden

    with Nikolaj Coster-Waldau, Katrine Greis-Rosenthal

    A fully immersive VR experience placing the viewer at the center of a love affair’s classic triangle connecting attraction, conflict and reconciliation. The virtual space is divided into 20 moments linked with these three key situations, highlighting lovers’ unity and divergence.

    THE HANGMAN AT HOME – AN IMMERSIVE SINGLE USER EXPERIENCE by MICHELLE KRANOT, URI KRANOT – Denmark / France / Canada – Floréal Films / Late Love Production / Miyu Productions

    What does the hangman think about when he goes home at night from work? Based on Carl Sandburg’s poem, The Hangman at Home explores the possible answers to this question through five interwoven stories: five characters in one apartment, in five different moments. An immersive, animated and interactive experience allowing viewers to become aware of their influence on the events ¾ until they are required to make a decision and act upon them.

    WO SHENG MING ZHONG DE 60 MIAO (ONE MORE MINUTE) by WAN DAMING – China – Veer / MeDoc

    A documentary film on people’s lives during the COVID-19 outbreak in China. The viewer experiences the power and beauty of life, and the heartbreaking real events that took place at 10 a.m. on February 20, 2020.

    1ST STEP – FROM EARTH TO THE MOON  by JÖRG COURTIAL, MARIA COURTIAL – Germany – Faber Courtial

    with Christian Jacob, Alexander Waigel, Holger Winter

    A legendary space-travel experience following in the steps of the Apollo mission from launch to the astronauts’ journey back home: a magic story of how dreams came true as mankind took their first step on the moon.

    BLIND SPOT by HU ZHANGYANG – China – Unlimited Fly Inc

    As the main character of this videogame experience, the viewer wakes up in a storage room. The house the viewer has always lived in with his father and sister does not look like it used to. A weird phone message complicates things further.

     DOWN THE RABBIT HOLE by RYAN BEDNAR – Sweden – Cortopia Studios AB

    with Katie Gaskin, Sean Chiplock, Jean-Michel George, Michael Edwards, Bob Feeser, Jill Rolls

    In this prequel of Lewis Carroll’s celebrated Alice in Wonderland, viewers play the role of a girl that is accidentally transported to Wonderland; as such, they are free to control her fate and make decisions along the way.

    GRAVIDADE VR (GRAVITY VR) by FABITO RYCHTER, AMIR ADMONI – Brazil / Peru – Delirium Xr

    The story unfolds in a surreal world where all existing things are perpetually falling down, as are players themselves. In this world with no walls or horizon, no bottom or top, there is no fear of heights: rather, viewers find themselves floating in a gravity-free environment.

    JIOU JIA (HOME) by HSU CHIH YEN – Taiwan – Kaohsiung Film Archive / Hsu Chih Yen Director Studios / Funique VR Studio

    with Chia-Lin Hsu, Tsui-You Hung, Jia-Dong Shea, Ruey-Huey Kuo, Kun-Chuan Chen, Ying-Ting Li

    Based on the director’s real-life experience. A family gathers in their old house on a summer day to spend time with their grandmother who can now barely move, hear or react to any external input. Many people visit the house as the day goes by. The viewer also takes part in this family gathering in a very peculiar role: old grandma’s.

    SOUND SELF: A TECHNODELIC by ROBIN ARNOTT – USA – Andromeda Entertainment

    An inward-looking journey of meditation: through the use of their own voice, viewers experience a state of complete relaxation and altered awareness.

    THE BOOK OF DISTANCE by RANDALL OKITA – Canada – National Film Board of Canada

    Hiroshima, 1935. Yonezo Okita left his home in Japan for Canada. Then war and racism changed everything. Three generations later his grandson Randall Okita leads us on an interactive pilgrimage through an emotional geography of immigration and family to recover what was lost.

    THE ROOM VR: A DARK MATTER by MARK HAMILTON – UK – Fireproof Studios

    London, British Institute of Archaeology, 1908. The disappearance of an esteemed Egyptologist prompts a police investigation into the unknown. The viewer is called to explore cryptic locations, examine fantastic gadgets and solve puzzles in an otherworldly space that blurs the line between reality and illusion.

    IL DUBBIO – EPISODIO 1 by MATTEO LONARDI, producer: FRANCESCO LONARDI – Italy

    Nowadays, we tend to see doubts as weaknesses in our struggle to succeed no matter what. We would rather show off our accomplishments, confidence and productivity, especially in the creative process. Il dubbio is an interactive documentary VR experience challenging these assumptions and exploring doubt as a driver of creation. The journey begins in Leonardo Da Vinci’s studio, where users can experience a lesser-known side of the celebrated Renaissance master.

    MEET MORTAZA VR by JOSÉPHINE DEROBE, producer: ORIANE HURARD – France / Belgium

    An immersive VR experience taking viewers into the private life of a man driven into exile. Ten years ago, Mortaza was forced to leave Afghanistan when a fatwa was pronounced against him. After spending three dangerous months as an illegal alien on the run, he eventually reaches the country where he wants to seek asylum, France. However, the government proves to be another obstacle in his journey to freedom.

    QUEERSKINS: ARK by ILLYA SZKILAK, CYRIL TSIBOULSKI, producers: SARAH VICK, DIEGO PRILUSKY – USA

    Reading her son’s diary after she lost him to AIDS, a Catholic mother living in rural Missouri finds a way to overcome her pain by picturing him alive and in love. Viewers are helped to create the story by moving around and playing with their own body.

    VAJONT by IOLANDA DI BONAVENTURA, producer: SAVERIO TRAPASSO – Italy

    This interactive first-person VR experience is set in the Vajont valley, Italy, a few hours before the disaster. The story is centered on a dialogue between a husband and his wife: the woman senses the danger and wants to leave; her husband dismisses the idea that there is any danger at all. What stops us from leaving the places we feel we belong? Can we accept the idea of having to protect ourselves from something that is part of our own identity – the place we grew up in?

    Website: LINK

  • SnapshotVR’s Viveport Open Tournament Starts Saturday

    SnapshotVR’s Viveport Open Tournament Starts Saturday

    Reading Time: 2 minutes

    Website: LINK

  • Protecting Gorillas Through the Power of VR

    Protecting Gorillas Through the Power of VR

    Reading Time: 6 minutes

    The Ellen Fund Presents: Gorillas in VR is a beautifully ambient experience with spatial audio allowing people to spend a few intimate moments with wild critically-endangered mountain gorillas in the volcanic jungles of northern Rwanda.

    Produced by award-winning immersive studio Habitat XR, the experience was a collaboration between famed talk show host and comedienne, Ellen DeGeneres’ Ellen Fund, the Dian Fossey Gorilla Fund and the Rwandan Development Board.

    We chat with Habitat XR Founder & CEO, Ulrico Grech-Cumbo, to learn more about why this experience was created:

    HOW DID A SOUTH AFRICAN XR STUDIO LAND UP WORKING WITH A HOLLYWOOD CELEBRITY’S CONSERVATION NON-PROFIT?

    I’d spent about a year trying to convince the Dian Fossey Gorilla Fund to bring us in to produce a premium 360 film about their amazing work with mountain gorillas. Many will know Dian Fossey’s work through the famous film, Gorillas in the Mist. Largely due to their efforts, the population of gorillas in the Virunga region generally is healthier than for many decades. But the budget was hard to find.

    One day, just as I started thinking about giving up on the idea, I got a call from Tara, the President of Dian Fossey Gorilla Fund: “Our partners at the Ellen Fund are putting together a fundraiser in Los Angeles and they want a VR experience for it. We’re recommending you guys!” The Rwandan Development Board came on as a crucial partner, granting us extended access to the park and gorillas, and the rest is history!

    WHAT WAS IT LIKE FILMING GORILLAS?

    Kind of indescribable, really. We got to spend time with gorillas that only researchers ever get to see. The way it worked was, we followed trackers who got a few hours head start on us to try to locate a group, known as “the Pablo group”. We rendezvous with them, but before we get within visibility of the gorillas, the guides proceed to teach us how to speak gorilla – seriously! We are taught how to create low guttural rumbling noises to indicate that we come in peace. We “ask permission” to approach the group by making the noises and are told to wait for a response from the gorillas – which, astonishingly, we appear to receive!

    We move in slowly through the thick vegetation, and as I look up, there is a blackback (juvenile) calmly looking right at me. Making eye contact with a gorilla is like hearing a lion roar for the first time – something primal rushes through your whole body and this crazy connection is fostered. Having never seen gorillas in person before, it was easy to mistake them as animatronic puppets. They seem too otherworldly to be real somehow; yet, at the same time, so eerily familiar to us.

    HOW DID THEY REACT TO YOUR CAMERAS?

    We have filmed a LOT of wildlife in 360, and have learned there are usually two types of animals: those that avoid our rig as if it were an alien; and those that are callous and knock the cameras down or even steal it (as lions have often done!). We weren’t sure what we’d get with gorillas. But we learned that they sit somewhere in between these two stereotypes; they are very curious about the camera but incredibly gentle for such powerful animals. They would saunter up to the cameras, pretend to not be interested. Then give in to their curiosity and inspect them, touching softly and smelling their fingers. 

    WHAT WAS THE ENVIRONMENT LIKE? ANY CRAZY SHOOT STORIES?

    It was nothing short of hostile. Firstly, most of the near-impenetrable vegetation is peppered with stinging nettle. Jumanji edition stinging nettle. The stuff pierces through leather and canvas. And there are no nice tourist paths – you have to hack your way through with pangas. The hills of the volcanoes are crazy steep, and the ground was pure mud making progress exceptionally slow and embarrassing. You’re hiking at 12,000 or 13,000 ft up so you feel extra unfit just hiking, and we’re trying to haul gear up (thank goodness for help from porters!). And on top of it all, the weather was typical for a rainforest: one minute it’s searing hot and we’re shedding all but the most essential clothing, the next, we’re being pelted by marble-sized hail, followed by torrential rain so cold that even under 3 layers of clothing and raincoats we couldn’t help shivering and lost all feeling of toes. That was day 1, and we had 2 more days of this to go.

     

    FAST FORWARD TO THE EDIT – HOW DID IT COME TOGETHER?

     We didn’t have much time before the fundraiser so we went straight into post-production. Fortunately, there was no script or narration required so we could spend our time trying to get complex 3D stitching done, as well as spatial audio.

    DID YOU GET TO GO TO THE FUNDRAISER WITH THE PIECE?

    Initially, the plan was that we’d just film & produce the experience; a team with VR headsets in Los Angeles was going to handle the screening there. I casually threw in the fact that we had 50 headsets we’d be willing to donate if they covered our travel costs to Los Angeles. About 5 days before the event, I got a call from Casey, the head of the Ellen Fund, taking us up on the offer – such an awesome moment.

    ANY CELEBRITIES WATCH THE EXPERIENCE?

    The screening was manic – aside from Ellen and her wife Portia DeRossi, I personally saw watching included Leonardo di Caprio, Julia Roberts, Kris & Kendall Jenner, James Corden and Sofia Vergara!

    LET’S TALK IMPACT THOUGH. WHAT HAS THE EXPERIENCE BEEN ABLE TO ACHIEVE?

     

    Excellent question, impact is why we do what we do. For one, that night, the Ellen Fund raised over $5 million for gorilla conservation. While the VR experience alone wasn’t the only reason, one of the wealthy donors came up to me at the end of the night and said “I strongly believe that figure had a lot to do with the VR experience, so I wanted to tell you that”. We know from previous fundraising work with the likes of Conservation International and WWF that context builds empathy; feeling like you’d spent 5 minutes alone with gorillas in the wild helped each one of those people truly understand what it is that Ellen is fighting so hard to protect.

    A few months later, Covid19 hit and we decided with The Ellen Fund & Dian Fossey Gorilla Fund that we’d release the experience to the public across all major VR platforms. In the first 5 days after launching it, the same number of people had experienced being in the company of Rwandan mountain gorillas as would have taken 234 days in real life based on ecological tourist limitations in the park. And it’s likely that these few thousand people may never even get to see the real thing given that permits cost $1,500 per person. We believe it helps take all those people a big step forward in appreciating nature and its reliance on us as a species to help other species thrive.

    You can watch the experience yourself on Viveport Video today.

    Website: LINK

  • Coming soon to Viveport Infinity in August

    Coming soon to Viveport Infinity in August

    Reading Time: 3 minutes

    With so many hits added to our Infinity library in July, we still haven’t been able to play all of the new titles in our queue yet. From critically acclaimed hits like Paper Beast to Early Access exclusives like Snapshot VR, this past month has been nonstop gaming for Infinity members.

    But the summer fun doesn’t stop in July. August is shaping up to be a banner month for Infinity members with new hits arriving each week. Escape rooms, murder mysteries, racing games, and sweet immersive love stories are ready to be discovered by you.

    Want to see what’s coming next? Check out the upcoming releases for August below:

    Coming Soon to Infinity –

    Mini Motor Racing X by The Binary Mill

    Welcome to the world of Mini Motor Racing X! Strap yourself in, or strap on your VR headset, and jump into a nitro-fueled world where little cars mean BIG fun! Spanning across reclaimed ruins and scorched outbacks through to rain-soaked docks and sun-kissed tropical islands – Mini Motor Racing X will take you on a micro driving journey across the globe like no other. 

    Add Mini Motor Racing X to your wish list to get updates.

    Scraper: Gauntlet by Labrodex Studio 

    Scraper: Gauntlet is a VR RPG wave shooter featuring heavy weapon customization, unique missions and substantial enemy modifiers. You’re an elite HRF Operative tasked with retrieving a highly classified weapon blueprint from a secret AI facility to fight back against the Humechs.

    The Line by ARVORE Immersive Experiences

    “The Line” is a 15-20 minute interactive story about love and fear of change. Pedro and Rosa are miniature dolls perfect for each other but reluctant to live out their love. Narrated by Rodrigo Santoro, the piece is great for first-time VR users and “Best VR Experience” at 76th Venice Film Festival.

    Tokyo Chronos by MyDearest Inc.

    TOKYO CHRONOS is a VR Mystery Visual Novel told in an immersive 360° world. You awaken in the deserted city of Shibuya, Tokyo with eight of your childhood friends and a strange message: “I am dead. Who killed me?”. With multiple routes and endings, you can spend hours exploring this murder mystery made for VR.

    Last Labyrinth by AMATA K.K.

    In Last Labyrinth you’ll meet Katia, a girl who speaks a language you cannot understand, and together you’ll work to escape a mansion with hidden dangers. With over 10 hours of escape-adventure puzzle-solving and multiple endings, you’ll keep coming back for more.

    Recently Joined Infinity – 

    July truly was a major month for Viveport Infinity members with 10 new releases. If you don’t remember all that launched, let us jog your memory:

    Recent Game Updates 

    In addition to the 10 new titles available in your Infinity library in July, some of our all-time Viveport Infinity favorites got major updates:

    Remember to follow Viveport on Twitter and Facebook to get the latest news on Infinity releases and insights from your favorite developers.

    Website: LINK

  • VR For Impact: Accused #2 Walter Sisulu

    VR For Impact: Accused #2 Walter Sisulu

    Reading Time: 6 minutes

    [youtube https://www.youtube.com/watch?v=videoseries?list=PL1JC6N9u4ERhTB72N0hXAEXua0sEBCPU_&w=730&h=411]

    Below, the creative team from La Générale de Production talks about the making of this powerful experience…

    What was the inspiration for tackling this subject in such a way?

    Jeremy Pouilloux: There are no images of the trial. At the time, the trial was carefully recorded on Dictabelts, a now-obsolete audio recording format. In 2012, NARSSA approached the French Institute of South Africa (IFAS) and the French National Audiovisual Institute (INA) to start a process of digitization and restoration of the entire Rivonia Trial sound archive.

    Nicolas Champeaux had the chance to have access to this work and when he came to la Générale de Production, we were convinced that we should try to immerse the audience deeply in the sounds of the trial, and to create a proximity with those great historical figures.

    People always remember this trial as the Mandela Trial and we wanted to bring the other accused into light. We quickly decided to highlight Walter Sisulu, without whom Mandela always said he wouldn’t do anything.

    Oerd’s art imposed itself as obvious as we thought that his style and universe would match with the original sounds, and with the atmosphere we wanted for the film.

    Talk about the research and design process of crafting Accused #2 – seamlessly marrying 2D illustrations and animation in an immersive 3D space is no easy task. 

    Jeremy Pouilloux: At la Générale de Production, we believe creating for 3D space can be explored in many ways. And sometimes, 3D animation can seem a bit too “clean”, too “childish”. For Accused#2, we wanted to keep the charcoal touch of Oerd art direction. But such things said, It was quite a hard job to keep the artistic approach while working in a 3D environment and with a real-time engine. It has been made possible thanks to work of Novelab, a French development studio we have been working with. We worked hand-in-hand to reach the quality level we wanted and design an optimized immersive experience for the audience.

    Many know this story due to famed activist Nelson Mandela being among those on trial – but Accused #2 focuses on the oft-omitted Walter Sisulu, Mandela’s mentor. What about his story did you feel made it important to shed light on as part of the greater narrative of this pivotal moment in history?

    Jeremy Pouilloux: The complete name of the trial is “The State against Mandela and the others”. People usually know about Mandela but rarely about “the others”, especially outside South Africa. It seemed essential to us to give back their place to the members of the collective, starting with accused number 2, Walter Sisulu. Sisulu was the grey eminence of the ANC. He knew the history of the movement by heart and was very close to the inhabitants of the townships. Mandela was put forward by the collective and by Sisulu himself because he was brilliant, formidable speaker and one of the few blacks to have become a lawyer. Sisulu had only his certificate of study. But the ANC was really a collective movement and it is in the name of the collective that they choose Mandela so that a man can incarnate their struggle in the eyes of the whole world. Nevertheless, Mandela said he wouldn’t make any decision without consulting Sisulu.

    Were there any unique challenges you encountered during the development of Accused #2? Bringing hundreds of hours of audio recordings from half a century ago and making them feel immersive and powerful in a 3D space must have been difficult. 

    Jeremy Pouilloux: Yes, the audio part was a big challenge. The audio recordings have been recorded on vinyl material and have this very specific and authentic-sounding textures. But in 3D space, you need to be able to spatialize the sounds and to do so, it is always easier to work on very clean material. To keep the authenticity of the voices and spatialize the sounds, we worked with the research division of Radio France (French national radio) to create the most immersive sound environment possible. 

    Accused #2 has received multiple accolades as a result of being shown at art and film festivals, including Tribeca and New Media Film Festival. What has been the feedback when showing viewers this experience in that setting? Have you been surprised by viewers’ response?

    Jeremy Pouilloux: Globally, people appreciate the film very much. We received tremendous positive feedback during festivals, and when we have been invited to speak about the project during these events, it was always a great pleasure to share this adventure with the audience. But what has been the most emotional moment for us was without a doubt was when we came to South Africa showing the film for the first time, and realizing how important it could be for them to hear this moment of their own history. It was a real reward to see young audiences realizing how much those great figures had fought for equality and justice.

    What are your thoughts on how the role of emerging technology like XR play in the future of art and education? What would you like to see from the tech going forward in order to further empower you and your team to reach new people and expand their hearts/minds? 

    Jeremy Pouilloux: For us, this emerging technology is part of a great history of immersion, from the very first storytellers or drawers to our times. At each step, the audience is moved in new ways made possible by new innovations. Nowadays, we are not moved by movies (even in theaters) in the same way as we could be in the earlier ages of film. AR and VR are contemporary ways to break the so called “4th wall” and emphasis the emotions of the audience and bring them closer to the different themes and issues.

    How long did Accused #2 take to develop, and how many people helped bring it to life? 

    Jeremy Pouilloux: It took us two years to develop the project from the idea to the distribution. The production process brought us to work with various professionals and companies. We had a core team around Nicolas Champeaux and Gilles Porte as directors, Oerd the drawer and artistic director, Michael Bolufer the artistic and tech director and Aurélien Godderis-Chouzenoux the music composer. We also had the chance to work with the digital department at ARTE, Marianne Levy-Leblond and Heideline Blumers, the research team at Radio France, especially Hervé Déjardin and Fabien Mezzafonte, and the team at Novelab studio, Grégoire Parain and Clément Chériot.

    What ultimately do you want viewers to take away from this powerful experience?

    Jeremy Pouilloux: I hope that they take away some kind of empathy with Walter Sisulu’s fight for freedom and emancipation, but I also hope it can help people today to remain vigilant about injustice, and empower them to resist any form of abuse. 

    What is next for your team – are you considering further explorations in the realm of VR art/documentary experiences? 

    Jeremy Pouilloux: We definitely have a few VR documentaries in development, and hope we will soon be able to share these different works with the audience. If you are interested, please do not hesitate to follow our work on the social networks.

    Website: LINK